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Crysis 2

  1. #21
    kemical's Avatar
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    Re: Crysis 2-Prophets Journey

    Strange as it works fine for me... Are you sure your placing in the correct folder?


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  2. #22
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    Re: Crysis 2-Prophets Journey

    yea, even checked the autolog thing and it has changed the settings, looks visually the same in regards to motion blur and smudgey fx, I'll give it a try with this linked app on the off chance it's a newer build, but I did try when it first came out.

    EDIT:
    Ok this tool version is working for me now, although without as much blurryness, theres a very distinct shimmer unless Edge AA is used.

    That's settings I'm using for best quality... but as I say its shimmering on some static objects

    Last edited by Highwayman; 04-23-2011 at 11:18 AM.

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  3. #23
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    Re: Crysis 2-Prophets Journey

    Glad to hear you got at least some resolve.. Another tip we've found is to set the FPS to 33 (regardless of your pc build) and this seems to give a sharper/smoother quality. Hopefully it won't be too long before we get the advanced settings 'ingame' (maybe next week?) I know some features are being tweaked for certain cards but I guess we will have to wait and see.
    Another thing that is slightly bugging me is the fact that driver support from AMD is almost nil. Ok they released the new CAP for crossfire guys but I'm pretty sure we haven't seen a driver that's yet been optimised for Crysis 2. Luckily the game runs pretty darn well but it would be nice to see AMD actually spending time on it..


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  4. #24
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    Re: Crysis 2-Prophets Journey

    Some screenies from the game..

    Attachment 13129Attachment 13131Attachment 13130


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  5. #25
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    Re: Crysis 2-Prophets Journey

    For those wondering where the Cryengine 3 SDK is, here is an open letter from Cevat Yerli:

    An open letter to the Crytek Modding Community.

    Hello to all of you.
    Here at Crytek we value our community, and we love what you do with our engine. In recent times our focus has been heavily on the development of Crysis 2, however our modding community has been, and remains, very important to us.
    So, I wanted to tell you about our plans for supporting you in the future with some really exciting news, which I want to share with you now. Modding with the most powerful game engine is coming back!
    We want to see what you guys can do with CryENGINE 3 and we hope we'll be as amazed with the things you create as we have been over the past few years. This time around, we're going to do things in a different way - offering you the right tools to achieve your vision.
    First of all, we will be launching an Editor for Crysis 2 early in summer. This will allow you to build new maps, items and more custom content for Crysis 2. For teams looking for even more creative freedom, we have another option: The free CRYENGINE SDK.
    Be Free
    In August 2011 we will be launching a free CryENGINE SDK. If you want to use it for fun, like all our previous MOD SDKs it will be completely free of charge, to anyone who wants to play with it! You just register, download the SDK with a personalized license key and you're good to go!
    Be Creative
    We'll be giving you access to the latest, greatest version of CryENGINE 3 - the same engine we use internally, the same engine we give to our licensees, the same engine that powers Crysis 2.
    This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.
    Be The Developer
    With all this power in your hands - we know you're going to do some amazing things with the engine, so we're working out how best to support you.
    We'll also be sharing our documentation with you, which is written by the developers of the engine, and we'll be giving you a new and improved crymod.com. We'll update the Free CryENGINE SDK regularly, to make sure you have access to all the advances we make to CryENGINE 3.
    If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally.
    If you're looking to use CryENGINE for non-gaming purposes, we'll have a per-seat business model for the engine - please enquire at mycryengine.com for further details.
    So to go over the details again:
    Our next release will be the Crysis 2 Editor, this is for those of you who want to create content for Crysis 2. In August 2011, we will launch our Free CryENGINE SDK for all of you who want to create totally new content on CryENGINE 3. If you just want to make fun, free projects, you can do that free of charge. If you want to try and commercialise your game, we'll be here to help you with that.
    I truly value the contribution you have all made to our company and I hope we can continue giving back to you in future.
    All the best,

    Cevat Yerli

    CEO & President of Crytek
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  6. #26
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    Re: Crysis 2-Prophets Journey

    Well that certainly silences the many critics of Crysis2 (Of which I was one, despite buying it after playing the demo that didn't hugely impress me) in regards to modding tools etc... Things are looking up for the long term of the games multiplayer now, now if they can just get DX11 Tesselated texturing done for the next big patch...

    Did many of you see the tech video that shows the director engine for making machinma? looks one of the biggest reasons to get excited about the tools if you ask me.
    Last edited by Highwayman; 04-24-2011 at 08:28 AM.

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  7. #27
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    Re: Crysis 2-Prophets Journey

    Nope I didn't watch that.. I'll check it out later thanks. Crytek know that for maximum longevity then releasing the SDK was really the only way to go I mean look at Crysis and Crysis Warhead, still going strong.

    Well this is patch week and although I don't think we will see any DX11 features yet (the inclusion of POM (Parrallax Occlusion mapping) would be a start) hopefully a few of the annoying bugs will be sorted.


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  8. #28
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    Re: Crysis 2-Prophets Journey

    Highwayman try popping this command at the top of the autoexec:

    DumpCommandsVars

    You should see a difference with a less blurry picture..


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  9. #29
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    Re: Crysis 2-Prophets Journey

    Update: Patch should now be available and automatically download. Please check that your version has been updated to the latest "1.4.0.0" version via the Crysis2.exe details.

    Not all servers are updated to the latest version so there will be a short period of time where only a limited amount of servers are available but keep trying and more servers/slots will become available soon!



    Patch 1.4 released!: MyCrysis • View topic - Crysis 2 1.4 PC Patch - Now Live


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  10. #30
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    Re: Crysis 2-Prophets Journey

    Just remember to use crysis2launcher.exe not crysis2.exe to get the update automatically.

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